One-time packs from $4.99

Batch delivery, quoted in writing

Bulk 3D assets, delivered in batches of 50 to 500+

Send reference images. Get finished assets back as GLB, FBX or OBJ, cleaned and decimated to the triangle budget you asked for. 50 assets from $999, 200 from $2,999, and a written quote within 48 hours for larger runs.

Batch tiers

Prices are per batch, not per asset, and they include the cleanup work described below. Every tier is confirmed in writing before an invoice is sent, and nothing is charged from this page: there is no self-serve checkout on this offer.

Starter batch

$999

50 assets · $20 per asset

The smallest batch we quote. Built for a first set of props, characters or product variants before committing to a larger run.

  • 50 assets from your reference images
  • GLB, FBX or OBJ delivery
  • 1024px PBR texture set per asset
  • One consolidated revision round

5 business days · 1 revision round

Studio batch

$2,999

200 assets · $15 per asset

The batch most teams pick once the first 50 match the look they want. Same pipeline, lower unit price, larger review queues.

  • 200 assets from your reference images
  • GLB, FBX or OBJ delivery
  • Up to 2048px PBR texture set per asset
  • Two consolidated revision rounds
  • Per-batch delivery manifest (asset ID, format, triangle count)

12 business days · 2 revision rounds

Custom run

Quoted in 48h

500+ assets · From $2,500

For catalogues, level kits and seasonal sets. We quote after reading your reference set, then split delivery into milestones so you can stop between them.

  • 500 assets or more, quoted per milestone
  • Mixed formats inside one batch
  • Per-asset naming and folder rules
  • Written scope before any work starts

Agreed per milestone · Agreed per milestone

Delivery specification

These are the settings written into every scope. If an asset needs something different, it goes in the written scope before work starts, not into a revision after delivery.

File formats
GLB by default. FBX and OBJ (with MTL) on request, including mixed formats inside one batch.
Polygon budget
Target triangle budgets of 10k, 25k, 50k or the native mesh from the image-to-3D pass. The budget is written into the scope, not decided after delivery.
Texture resolution
1024px on the starter batch, up to 2048px on larger batches. PBR maps: base colour, roughness, metallic, normal.
Revision rounds
Revisions are per batch, not per asset: one list of fixes per round, applied to the whole delivery. Extra rounds are quoted.
Delivery cycle
50 assets in 5 business days, 200 in 12 business days, larger runs split into agreed milestones. The clock starts when references and the scope are both accepted.
Inputs we need
One to four reference images per asset (front, side, back, detail), or a category brief with example images. A single photo works for props; characters and architecture need more angles.

How a batch runs

  1. 1. Send references

    Use the quote form below with the asset count, target format and deadline. Attach nothing yet: reply to our first email with the image set or a shared folder link.

  2. 2. Scope in writing

    We reply with the tier, polygon budget, texture size, revision rounds, delivery date and price. No self-serve checkout: you approve the scope in writing first, then we invoice the batch.

  3. 3. Generate and clean

    Each reference goes through the TRELLIS.2 image-to-3D pipeline, then manual cleanup: scale, orientation, smoothing, seam fixes and decimation to the agreed triangle budget.

  4. 4. Review and hand off

    You get the batch with a manifest, review it, and send one consolidated revision list. Final files arrive as a download folder, not a zip locked behind an account.

What is not included

Scope that is not listed here is quoted separately. Saying so up front is cheaper than discovering it at delivery.

  • Rigging, skinning and animation. Assets arrive as static meshes.
  • CAD-accurate dimensions. Image-based reconstruction has no measurement data.
  • Textures invented for surfaces no reference shows.
  • Named customer cases or logos. This page lists no clients, because we do not publish work without written permission.

Single assets, pricing plans and credits for the browser generator live on the pricing page. If you want to prepare references first, the image-to-3D generator runs the same pipeline one asset at a time.

Request a batch quote

Five fields decide the price: asset count, target format, polygon budget, how many references you already have, and your deadline. We reply within one business day and confirm the scope in writing before any invoice.

We use your details to answer this quote and nothing else. No checkout, no card details and no account required.

Bulk 3D asset delivery FAQ

Formats, polygon budgets, turnaround, samples and what happens after you submit the quote form.

You send the asset count, target format, polygon budget and deadline through the form on this page. We reply with a written scope and a price, then invoice the batch. There is no self-serve checkout, because a batch quote depends on the reference set.


GLB by default, with FBX and OBJ available on request. Mixed formats inside one batch are supported. Textures ship as a PBR set: base colour, roughness, metallic and normal maps.


Target budgets of 10k, 25k or 50k triangles, or the native mesh from the image-to-3D pass. The budget is agreed before work starts and applied during cleanup, so you are not decimating files yourself afterwards.


Yes. We send real GLB files from the same pipeline a paid batch uses, by email, before any invoice. This page does not show a client gallery: we do not publish other customers work or invent case studies.


Five business days from the moment references and scope are both accepted. A 200-asset batch takes twelve business days. Larger runs are split into milestones with a delivery date for each.


One to four reference images per asset, or a category brief with example images. A single clear photo is enough for props. Characters and architecture need more angles, because one photo does not describe the back or underside of an object.


TRELLIS.2 Image-to-3D Blog

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